AI Insights · Timothy · April 2022
Top 5 Hypercasual Games on iOS in Italy - Q1 2022
Explore the performance of the top 5 hypercasual games on the iOS platform in Italy during Q1 2022, with insights on their weekly downloads, revenue, and active users.
In the first quarter of 2022, the hypercasual gaming category on the iOS platform in Italy saw notable performances from five standout titles. Here’s an overview of their metrics, sourced from Sensor Tower.
Count Masters: Crowd Runner 3D from Freeplay LLC witnessed a peak in weekly downloads at the beginning of January with 63K. However, downloads gradually tapered off, stabilizing around 12K by the end of March. Revenue for the game saw fluctuations, peaking at $232 in the first week of January but dropping to around $72 by the end of March. Active users showed an initial decline but then saw a resurgence in mid-February, reaching over 78K before settling at approximately 60K by the end of the quarter.
Fill The Fridge! by Rollic Games showed a remarkable increase in weekly downloads post its release in February, with numbers surging from 984 to over 42K by the end of the month. Weekly revenue saw a significant rise from $10 in mid-February to $294 by the end of March. The game also saw a substantial increase in active users, peaking at around 80K in the last week of March.
Airport Security: Fly Safe from Kwalee Ltd had an impressive start in February with weekly downloads hitting over 51K. However, downloads declined to around 8K by the end of March. Revenue for the game remained relatively modest, peaking at $123 in mid-February. Active users followed a similar trend, starting strong with nearly 50K in mid-February but decreasing to around 13K by the end of March.
Brain Out -Tricky riddle games from EYEWIND LIMITED experienced steady downloads, starting at 17K at the end of December and gradually decreasing to around 6.5K by the end of March. Revenue showed a mild peak at $284 in the second week of January, stabilizing around $69 by the end of the quarter. The game maintained a stable active user base, fluctuating between 60K and 80K throughout the period.
Going Balls by SUPERSONIC STUDIOS LTD had a stable performance in weekly downloads, starting at 19K at the end of December and maintaining around 11K by the end of March. Revenue saw a notable peak of $233 in the last week of February, with a slight increase to $78 by the end of March. Active users remained consistent, starting at approximately 24K and increasing to over 30K by the end of the quarter.
For more detailed insights and data on these and other games, visit Sensor Tower.